All enemies have Shield Points and when you reduce their Shield Points to 0 you Break them. It features the same Boost and Break system. So perhaps there will be some tie-in later. However, I’ve caught that OT2 has most of the same gods as OT1. I’ll be keeping an eye on that as I go along.įor continuity, OT2 features a new cast and new setting. I don’t usually consume all the pre-launch materials for a game but one bit I heard was that OT2 keeps what was good about the original but improves on some of the most common criticisms. Even I had some bits I didn’t like about OT1. I really enjoyed the first game while Al had a different opinion. In the end, I'll be playing the next iteration of Octopath (if there is one) just because we don't have a lot of turn-based combat games being developed.Octopath Traveler II came out recently (early 2023). So this really impacted the fun that I was having with the game. This kind of lazy design doesn't make the game more challenging, it just makes it more frustrating. RNG just took you from perfect health and buffs to a wipe. Some of the bosses will use abilities that take you down to 1 hp and immediately after another enemy can use an AoE to wipe you. Things are more difficult in this game due to some class nerfs, and sadly some poorly designed boss fights. The first game was a bit easier than I would have preferred. The descriptions just don't give you enough info to make an informed decision on which abilities should be unlocked before others.īoss fights are bit of another issue. They really need to put more thought into how these classes play before you've fully unlocked the class's abilities. The hunter class is terrible, but balanced by Ochette's monster capture ability. The warrior looks like a tank on paper, but functions better as DPS. The merchant class is worthless unless you want to build around the hired help ability (Good luck figuring that out at the start without a guide or youtube video). There are just some weird classes in this game that don't fit into stereotypical roles because of how general purpose their abilities are. That helps if you just want to slap 4 random characters into a party, but worse if you're trying pick characters to fulfill a specific role in the party. Overall, the classes seem much worse since their abilities aren't as cohesive and more general purpose. You have the same classes as the first game, but they've nerfed some classes and given slight buffs to others. So I've ranted about the world building and story, but I also want to mention the combat and gameplay as well, which aren't as good as the first. I'd much rather play a game with 3-5 good character arcs in a well developed world, than a game with 8 characters and micro-stories. Recruitable non-story characters could be used to help fill out the roster of missing classes. In the future, I hope they aren't beholden to the name "Octopath", and will give us fewer story characters but with a deeper and connected story path. So much like the first game, you are experiencing 8 mini-stories that are completely independent of each other. Shouldn't the people in the neighboring towns and nations be terrified of being the next victims of Ku's army? Instead the towns are lifeless set pieces - here's a desert backdrop, here's a forest motif, etc. But you don't experience this once you leave the Ku's territory. The desert nation of Ku is this warlike tribe that repeatedly conquers surrounding nations. Each of the towns and each of the characters exist in isolation. My complaints with the first game remain unresolved with the second. For me 80 hours is the limit before a game starts to overstay its welcome. This game also adds more content, which is generally a good thing, but at 95 hours to beat the main story and side stories, it really dragged on for too long. The two are essentially the same game, but you lose the novelty of the first game and the character classes have been nerfed so they aren't as satisfying to play. Overall, I didn't enjoy this as much as the first game. I can only hope that Baldur's Gate 3 will show that there is interest in turn-based gameplay when it is done well. So somehow Square Enix will translate a negative review for this turn-base game to mean any game with turn-based combat is bad and only make action RPGs. Deus Ex got low sales because of microtransactions, so instead of making a Deus Ex game without microtransactions, Square Enix stopped making Deus Ex games. We don't get a lot of turn-base combat RPGs these days, so I hate to give it low score in fear that publishers will think that the solution is stop making turn-base combat game rather than solve the other issues.
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